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Peakime Adaptation & Option Rights Framework
How Peakime handles turning a work into a FANOA production, anime, film or other adaptation — no automatic option, no pre-set price, ancillary rights stay with the creator by default.
This Framework doesn’t itself grant PeakCraft any adaptation rights — it explains the process and principles any actual adaptation agreement follows, so a creator knows what to expect before one is ever offered. The specific deal for a specific work always lives in its own separately signed agreement.
We’re publishing this because vague "option" clauses — buried in general publishing contracts, letting a platform acquire a creator’s biggest opportunity at a price set years earlier — are one of the most consistent sources of creator disputes in this industry. Peakime’s approach is built to avoid that.
No adaptation rights from ordinary publishing
Publishing a novel, webtoon or Panel never includes anime, film or game rights — full stop.
First negotiation, never automatic acquisition
A first-look right means Peakime talks first — it never means Peakime can set the price or compel a sale.
Creator gets the majority of the rights fee
Consistent with industry practice for optioned adaptations, separate from the ordinary 60/40 platform split.
Merchandising stays with the creator
Ancillary rights are reserved by default and require their own explicit licence.
1. Ordinary Publication Never Includes Adaptation Rights
Publishing a novel on Peakovels, a webtoon on Peakart, artwork on Peakbrush, a Panel on Peakit, or a generated image, video or character on CraftyPeak AI or PeakAI Studio — on its own — never grants PeakCraft the right to adapt that work into anime, film, television, a game or another production. The licence in the Creator & Publishing Agreement is limited to operating the platform: hosting, displaying, streaming and distributing your work as published. Adaptation rights are never bundled into that licence.
2. Right of First Negotiation, Not an Automatic Option
Where Peakime has a right of first negotiation for a work — because you agreed to one in a Featured Creator Programme Agreement, or because you are separately offering one — that right means Peakime gets the first opportunity to discuss and negotiate an adaptation deal before you offer the work to another studio or platform.
3. How an Actual Adaptation Deal Gets Made
When Peakime and a creator agree to move forward with an adaptation — most often through FANOA, occasionally through direct PeakCraft production interest — the terms are documented in a separate, individually signed production or licensing agreement. That agreement, not this Framework, is the binding document for that specific production, and is expected to address at least the following.
4. Merchandising and Ancillary Rights Stay With the Creator
Merchandising, video-game rights, tabletop or print-publishing rights, theme-park or experiential rights, and other ancillary rights beyond the specific adaptation being negotiated are reserved to the creator by default. PeakCraft does not acquire these merely by publishing a work, entering a Featured Creator Programme Agreement, or negotiating an adaptation deal — each ancillary category requires its own explicit licence if PeakCraft is to represent or exploit it.
Where PeakCraft’s involvement genuinely benefits from centralising ancillary rights — for example, coordinating merchandising for a successful FANOA production — PeakCraft may offer a separate merchandising representation agreement, disclosing its own royalty terms and duration and requiring its own explicit acceptance. It is never a default consequence of any other Peakime agreement.
5. FANOA Productions Specifically
Where an adaptation is being funded in whole or in part through FANOA, the FANOA policy’s revenue-sharing, fan-funding and free-to-watch provisions govern how the production is funded and distributed. This Framework governs the separate question of what rights PeakCraft and the creator are each granting and retaining in connection with that production. Both apply together; neither replaces the other.
6. No Obligation to Sell
Nothing in this Framework, the Creator & Publishing Agreement, or a Featured Creator Programme Agreement obligates a creator to ever accept an adaptation deal. A right of first negotiation is a right to talk first — not a right to compel a sale. If a creator and Peakime cannot agree on terms, the creator remains free to decline, subject only to any first-negotiation window that has not yet expired.
Need to reach us?
Every channel below routes directly to the right Peakime team.
Creator Support
Creator account, publication and creator-programme support.
[email protected]FANOA
FANOA eligibility, project support and programme administration.
[email protected]Legal & Compliance
Formal legal notices, compliance enquiries and regulatory correspondence.
[email protected]Your Biggest Opportunity, on Your Terms
An adaptation deal should be the best thing that happens to a creator’s career — not a clause they signed away years earlier without realising it. This Framework exists so that when that opportunity comes, it’s negotiated fresh, on real terms, in the open.
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